Sunday, 13 April 2014

TNT Crate

The first task for me was the creation and texturing of a classic crate for any game. The best way to do this was to create a single face for the crate, UV it and duplicate and rotate it eventually creating a complete box that all had overlayed UV faces, this meant that a single 512x512 could be created and each face of the crate will share the same texture.

Creating the texture for the box was fairly simple and it involved using a base colour and a series of inner and outer shadow effects to create a sort of simple ambient occlusion. Following that I used a series of brushes in photoshop combined with an outer glow to create the grain effect and texture on the planks. Following this a series of highlight and shadow touch ups we made and finally the detail of the TNT stamp on the side.

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