Sunday, 13 April 2014

Spellbook

The spellbook was challenging at first because it was the first time I had tried to model something so much of a more organic feel to it, that and the UVing process were definitely a valuable learning process on how to create more interesting and appealing looking props. The above book was creating using a single mesh for the book and a separate combined mesh for the clasp like device that kept the book shut.
The texturing of the book was also an interesting experiance as it was the first time I had made use of photographic reference for a texture. The cover of the book was made using a series of filters and layers on a basic old leather texture I found on the internet, one layer made use of the overlay blending option in order to make the texture appear brighter and pop a little more. Other than that there were a series of shapes using bevel and emboss effects to look as though there was more detail added to the spine of the book. I also made use of an interesting pattern image I found on the internet of embossed copper, I set that layer to overlay and gave it a slight shadow to look at though there was some interesting detail on the clasp.

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